An Arcade Tournament Edition of Quake was in development in 1998 by Lazer-Tron/LBE Systems, who were subsequently bought out before it's development was complete.  This edition would have contained copies of all the levels in the original game and both mission packs, The Scourge of Armagon and The Dissolution of Eternity, including Dissolution's CTF level and a conversion of Q2DM1, The Edge.  The game would also have included the speedrunning demo Quake Done Quick [see qdqstart.bsp], a Reaper Bot for single player games and a number of other improvements and patches such as support for AVI video playback, prizes (found in monsters back packs producing printable reward tickets), physics mods (progszeus.dat) and modified player models showing the current weapon similar to those found in more recent QuakeWorld engine enhancements.

The arcade cabinets supported deathmatch by linking more than one machine together, but otherwise offered no splitscreen gaming, allowing players take turns in their battles against the bots or Quake's forces.  Legend has it that twenty prototype machines were manufactured, and a hard disk image from one of the cabinets was leaked online [quakeat.chd].  The leaked disk image cannot be run through available arcade machine emulators such as MAME, but it's contents can be extracted and explored.

Amongst the other features described the image contains reward prize ticket templates good for redemption at Bob's House of Quake, San Fran, CA 94103 and a number of custom config files for various id employees and friends including sCary, John Romero and Levelord.
 
 
 


An N64 port of Quake was released by Midway Games in 1998, featuring a near complete single player campaign and split-screen multiplayer support with the original six deathmatch arenas and a new seventh level, entitled “The Count of Death”.  The N64 processor descended from work by SGI, the company responsible for the original GL technology.  The game runs at a slightly lower frame rate than PC versions of the time, but includes a number of 3dfx engine enhancements such as support for coloured lighting.
 
 








A Sega Saturn port of Quake was released in 1997, created by Lobotomy using their own “Slavedriver” engine instead of the original Quake engine.  This version lacks multiplayer support and does not include the original secret levels (E1M8, “Ziggurat Vertigo”, E2M7, “The Underearth”, E3M7, “The Haunted Halls” and E4M8, “The Nameless City”).  The Saturn version includes thirty two playable levels, four of which are new.

© MMIX.