Serious Sam Skinning FAQ
your frequently asked questions about skinning
Skin file location
How many images?
Answers provided by Petar "derPunkt" Ivancek
What can you tell me about Serious
a lot at the moment, as the game has only been released. we
will update this answer in the near future. The game comes with
several skinnable models, and it should be easy for modellers
to create more. The engine is highcolur, so no need to worry
about indexing colours.
are the skin files kept?
files are kept in .gro files, but similar to Quake you can have
your /models/player/sam directory extracted, and the engine
will recognize it and load data from there.
do you extract/export files from/to the package files?
Winzip. Same thing is used for packing, you zip the files and
name them .GRO
What about the palette?
skins are in true colour + alpha chanel if you need one.
many textures are used per skin? How many can be used?
used 3 skins per player model. You can use as many as you want,
but I doubt you'll need more than three. Also you can use some
FX textures if you wish.
size are the textures?
used textures like this: Head - 128x128 upperbody - 256x256
lower body (named PLAYER since you start from there) - 256x256
I see the skins without having to load the game? Is there a
model viewer included wit the game?
our model setup tool, Serious Modeler is included in the box.
When you work on your skin in your paint proggy, you save the
file i.e. torso.TGA and if model uses torso.TGA skin, you can
easily update the skin with CTRL+SHIFT+R. Skin file is then
saved as torso.TEX (which is our 2D format for skins and other