Force Ten - by geezer


This map was started when Capture! was just a glimmer in Kunani's eyes.  I actually had completely different plans for it which weren't working out, so I shelved it.   When Capture! was announced they were looking into maps I kicked into action.   This originally had a turret in the quad room, but the turret code was a bit buggy for initial release so I removed it.  This map is best with at least 5 per team, otherwise it can get a bit boring.  As with all Dteam levels, map speed and lag avoidance was a primary goal.  Even with some of the "complex" architecture in the bases, the r_speed values are very good.  I'm very happy with how the entire map plays, especially the arena.  Make sure you taunt the poor detainees when you have the flag.